Recently I gm'd this, and the players hadn't had any idea what to do anymore after two stages of hunting (setting up traps, preparing for the troll to appear and baiting it with whiff), went pretty effortless thanks to their dice. The stage tables didn't deliver much of a threat or distraction to them.
In the end I let them fight the troll right after an uneventful stage 3, which then also went pretty easy for the players and only one of them took 1 hp damage, caused by himself.
I really wanted to try out the chase as well, but the troll died so fast as they want straight for the weak point of the rot fang.
For the next time, I'd leave it by 3 hunt stages (stage 2 to 4) and I would enhance the troll HP a bit.
All together, it was still a blast and I'm looking forward running a campaign for my players traveling the dying lands in their carriage, weakening HIM and HER by killing there troll breed one by one.
Firstly, your campaign sounds epic, hope it goes well!
Secondly, thanks for taking the time to share your play report. I wish more people did that.
I’ve also found Rotfang can go down fast if the weak point is hit, but I don’t mind, I think crafty PCs should be rewarded. I'm glad you chose to bring the troll in early; the module works best when the GM adapts on the fly based on whats happening as appose to just relying on the tables.
Some hunts ive run do turn out a lot easier than others. But on the flip side ive had some turn out pretty brutal. I do find though that’s Mörk Borg for you, with creative players (and Omens), the system can sometimes be surprisingly forgiving. If things feel too easy, don’t be afraid to toss in something wild, maybe Rotfang has a mate nearby?
As for the cart scene, I like to have trolls run before hitting half HP to be honest. Keeps the action moving and ramps up the chaos.
My advise for future hunts is to always favour what seems cool over what the table is telling you. The tables are best used to guide your hand.
The Shadow creeper may set your PC's "troll fears" straight again. You can make the encounter pretty harrowing for the players.
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I really enjoy the premise of this.
Here is a little play report:
Recently I gm'd this, and the players hadn't had any idea what to do anymore after two stages of hunting (setting up traps, preparing for the troll to appear and baiting it with whiff), went pretty effortless thanks to their dice. The stage tables didn't deliver much of a threat or distraction to them.
In the end I let them fight the troll right after an uneventful stage 3, which then also went pretty easy for the players and only one of them took 1 hp damage, caused by himself.
I really wanted to try out the chase as well, but the troll died so fast as they want straight for the weak point of the rot fang.
For the next time, I'd leave it by 3 hunt stages (stage 2 to 4) and I would enhance the troll HP a bit.
All together, it was still a blast and I'm looking forward running a campaign for my players traveling the dying lands in their carriage, weakening HIM and HER by killing there troll breed one by one.
Firstly, your campaign sounds epic, hope it goes well!
Secondly, thanks for taking the time to share your play report. I wish more people did that.
I’ve also found Rotfang can go down fast if the weak point is hit, but I don’t mind, I think crafty PCs should be rewarded. I'm glad you chose to bring the troll in early; the module works best when the GM adapts on the fly based on whats happening as appose to just relying on the tables.
Some hunts ive run do turn out a lot easier than others. But on the flip side ive had some turn out pretty brutal. I do find though that’s Mörk Borg for you, with creative players (and Omens), the system can sometimes be surprisingly forgiving. If things feel too easy, don’t be afraid to toss in something wild, maybe Rotfang has a mate nearby?
As for the cart scene, I like to have trolls run before hitting half HP to be honest. Keeps the action moving and ramps up the chaos.
My advise for future hunts is to always favour what seems cool over what the table is telling you. The tables are best used to guide your hand.
The Shadow creeper may set your PC's "troll fears" straight again. You can make the encounter pretty harrowing for the players.